I spend most of my time designing and producing one-of-a-kind objects of no practical value - things that no one needs and I don't think many want. I have the luxury of making things that haven't yet been made, things I can learn from, things connected to the world only by tangents, all so that I can channel what I learn into teaching. I make things which might help me help my students approach their problems and futures - modeling a balance of breadth and depth, preresponding to questions that might never be asked. I work digitally - with human fingers and binary computers, with contemporary processes and materials - whatever those are. I model post-product poetry, storing little plastic phrases into thing-like objects, filling an ever-inflating void with noise. I keep in close contact with illusions of common-sense, with straight-forwardness, with a practical world-as-it-needs-to-be - so that I can pack those observations into ever-new nonsense.